Nuno Rebelo nunorebelo Location: Lisbon, Portugal Language(s):
English, French, Portuguese, Spanish Member Since: January 2007 Last Updated: 14 August 2008 Portfolio Views: 4004 Chosen as Favorite: 0
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This one took me some months to achieve and I've learned a lot in the process. Sculpting woman anatomy isn't easy and rendering photo realistic images is even harder, that's my goal here and there's much to be done yet... with zspheres I was able to get a base mesh to work on and it took some time to sculpt the correct anatomy, full of mistakes at first but with lots of references I was able to shape her with correct proportions, the most important thing I think. The texturing was done in zbrush with polypaint in a mix of real photo references and hand painting. After retopology I've exported to max and started learning how to render with sss skin shader and use displacement maps ->this one was hard, hdr for the eyes reflection, eyelashes placed one by one, lighting setup with photometric lights and raytrace shadows. The hair is painted in Photoshop... Now I have to learn how to render hair, pose, dress her and add some story in the final picture.